I am excited to have contributed to the upcoming Integrating Geek Culture Into Therapeutic Practice: A Clinician's Guide to Geek Therapy, edited by Dr. Anthony Bean, Dr. Emory S. Daniel, Jr., and Dr. Sarah A. H. Sawyer.
My chapter provides an overview of "geek culture" for the uninitiated clinician, with a specific focus on the types of hostility and toxicity that members of geek culture might experience.
From the Publisher:
Integrating Geek Culture Into Therapeutic Practice: The Clinician's Guide to Geek Therapy is a comprehensive compendium of how Geek Therapy clinicians and scholars currently use a variety of games, media artifacts, and other geek culture items in therapeutic context and intervention.Even more important, the authors within this book are currently at the forefront of their research worlds and are accordingly considered experts within the growing field of Geek Therapy clinical practice. Throughout, leading researchers within the fields of Psychology, Communication Studies, and more have been able to provide clinical examples, research-based approaches, and specifics about how to utilize these items therapeutically - further enhancing the material and providing solid supportive guidance for clinicians.Clinicians reading this can develop further competence and understanding of the concepts found within their practices which will be helpful for their personal success and cultural competence to best serve their clientele.
Integrating Geek Culture Into Therapeutic Practice: The Clinician's Guide To Geek Therapy is the essential tome for any therapist working with people who love Marvel movies, Dungeons and Dragons,video games or whose life actually looked like Stranger Things. Too often, therapists from other cultural perspectives harbor prejudices about geeks but this book based in research, features experts within the field, great clinical practice and personal insights is the path forward for any therapist working with this population.
- Christopher Ferguson, PhD, professor of psychology at Stetson University and coauthor of Moral Combat: Why the War on Violent Video Games is Wrong
The editors have assembled a toolbox stuffed with all kinds of great resources for anyone who needs to use games of all kinds as an avenue for reaching and helping young people and adults. Even better: they have done so with both scholarly authority and loving familiarity. This is a fantastic, well-researched, and useful guide to the many ways games
can be used as part of therapy to teach, heal, and engage by the leaders of the Geek Therapy field.
- Jamie Madigan, PhD, Psychologist and author of Getting Gamers: ThePsychology of Video Games and Their Impact on The People Who Play Them
Geeks and gamers have long since passed from the fringes into the mainstream, and it is high time that the mental health field recognizes this. In an unprecedented way, Integrating Geek Culture into Therapeutic Practice: A Clinician's Guide To Geek Therapy collects many of the leaders in the field of geek and gamer psychology, and it presents their insights in a compelling manner. Anyone who works with geeks and gamers will want to have this as a reference, and - whether they know it or not - pretty much everyone working in mental health works with geeks and gamers.
- Raffael Boccamazzo, PsyD ("Dr. B")Clinical Director - Take This, Inc.
The book will be released on September 30,2020 and is now available for pre-order.