UX Researcher, academic-gone-rogue, and lifelong gamer.
A expert on the
digital games
industry and geek culture with a focus on
inclusivity and equity.

This is me
User Experience DEI
Entertainment Media
Esports Former Academic
College Teaching Gaming
Qualitative Research
I have spent over a decade studying, researching, and teaching about entertainment media - specifically the video game industry and gaming culture, a personal passion of mine. I am a former Chair of the National Communication Association Game Studies Division, as well as an inaugural board member for the Esports Research Network. I currently serve as a co-chair for the Games and Gaming mini-track for the Hawaii International Conference on System Sciences and consult on college esports curriculum and inclusivity.
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In 2022, I left higher ed full-time and took a role as a User Experience Researcher at Key Lime Interactive, a CX/US agency based out of Miami. It was a bittersweet transition, but one I have fully embraced, as I get to work with brilliant people, exciting products and services, and I get to see how our research helps shape the things we interact with every day. I am also committed to making UX research and design more accessible and equitable through inclusive recruitment and research practices.
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Currently, I manage a team of UXRs and provide operational support for a rapid-research program for a Fortune 100 company.
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Clients I've worked with include















